![]() There, he interrupts her lecture on the culture and downfall of Atlantis, and the two return to Sophia's apartment. įearing that she might be Kerner's next target, Indy travels to New York City to warn her and to find out more about the mysterious statue. Also inside the coat is an old magazine containing an article about an expedition on which Jones collaborated with a young woman named Sophia Hapgood, who has since given up archaeology to become a psychic. The identity card inside reveals "Smith" to be Klaus Kerner, a Nazi agent. Smith then pulls out a gun and escapes with the two artifacts, but loses his coat in the process. After Indy retrieves the horned figurine, Smith uses a key to open it, revealing a sparkling metal bead inside. Smith, archaeology professor and adventurer Indiana Jones tries to find a small statue in the archives of his workplace Barnett College. The story of Fate of Atlantis is set in 1939, on the eve of World War II. A score system, the Indy Quotient Points, keeps track of the puzzles solved, the obstacles overcome and the important objects found. Atypical for LucasArts titles, it is possible for the player character to die at certain points in the game, though dangerous situations were designed to be easily recognizable. The Wits Path features an abundance of complex puzzles, while the Fists Path focuses heavily on action sequences and fist fighting, the latter of which is completely optional in the other two modes. In the Team Path, protagonist Indiana Jones is joined by his partner Sophia Hapgood who will provide support throughout the game. Įarly on, the player is given the choice between three different game modes, each with unique cutscenes, puzzles to solve and locations to visit: the Team Path, the Wits Path, and the Fists Path. Conversations with non-playable characters unfold in a series of selectable questions and answers. ![]() The player explores the game's static environments while interacting with sprite-based characters and objects they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to". Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s. In June 2009, the game was released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title for Microsoft Windows and OS X on July 8 the same year.įate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. ![]() They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. It became a million-unit seller and is widely regarded as one of the greatest video games of all time. They came up with the final concept while researching real-world sources for a suitable plot device.įate of Atlantis was acclaimed by critics and received several awards for "Best Adventure Game of the Year" and " Game of the Year" after its release by several game publications. The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused movie script. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The plot is set in the Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. The CD talkie version required EMS memory enabled to load the voice data. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. It features three unique paths to select, influencing story development, gameplay and puzzles. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and originally released on June 1, 1992, for Amiga, DOS and Macintosh.
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